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Klasemen dan Daftar Top Skor Liga Italia: Duo Milan Terancam, Vlahovic Ganti Status

Klasemen dan Daftar Top Skor Liga Italia: Duo Milan Terancam, Vlahovic Ganti Status

Persaingan ketat berjalan terhadap klasemen dan daftar top skor Liga Italia hingga pekan ke-26.

AC Milan masih jadi penguasa Liga Italia bersama bertengger di puncak klasemen sementara.

Rossoneri mengoleksi 55 angka berasal dari 25 pertandingan.

Namun, capaian Rossoneri itu tetap dibayangi oleh sang saudara muda, www.sciencecafelr.com Inter Milan.

Inter Milan setia menguntit AC Milan bersama berada di peringkat kedua.

Stefano Pioli, Pelatih Kepala AC Milan selagi FC Internazionale melawan AC Milan, Serie A, di Stadion Giuseppe Meazza terhadap 5 Februari 2022. (Foto oleh Alessio Morgese / NurPhoto)

Nerazzurri kini mengoleksi 54 poin berasal dari 24 laga.

Artinya, Inter tetap punya satu laga sisa yang belum dimainkan.

Itu mampu menjadi senjata bagi skuat asuhan Simone Inzaghi untuk mempertahankan Scudetto di akhir musim.

Jika mereka dapat memelihara konsistensi, maka kesempatan menyalip AC Milan di klasemen sementara terbuka lebar.

Kesabaran memang terlampau diperlukan Nerazzurri saat ini.

Terutama di pekan ke-26 ini, AC Milan akan mendapat lawan yang lebih mudah ketimbang Inter.

Rossoneri bakal melawan tim papan bawah, Salernitana.

Sedangkan Inter Milan kudu menjamu tim kuda hitam, Sassuolo.

Bek Inter Milan Italia Alessandro Bastoni (kanan) mengontrol bola sepanjang pertandingan sepak bola Serie A Italia antara Inter Milan dan Venezia di stadion Giuseppe-Meazza (San Siro) di Milan terhadap 22 Januari 2022.

Alberto PIZZOLI / AFP

Jika Inter tergelincir, maka Napoli yang berada di peringkat ketiga siap mengambil alih posisi mereka.

Pasalnya, Napoli cuma terpaut satu poin bersama Inter Milan.

Partenopei terhitung hanya berjarak dua poin saja berasal dari AC Milan yang menjadi pemuncak klasemen.

Ditambah lagi, tim asuhan Luciano Spaletti ini mendapat musuh relatif lemah pekan ini.

Mereka dapat melawan Cagliari yang tengah berjuang keluar dari zona degradasi.

Top Skor Liga Italia

Di segi lain, bursa top skor Liga Italia tak kalah panasnya dengan kompetisi di klasemen klub.

Ciro Immobile dan Dusa Vlahovic jadi aktor utama disaat bicara soal top skor Liga Italia musim ini.

Bak AC Milan dan Inter, ke-2 pemain selanjutnya terhitung cuma dipisahkan satu gol saja.

Penjaga gawang Inter Milan asal Slovenia Samir Handanovic (kiri) berebut bola bersama pemain depan Lazio Italia Ciro Immobile (kanan) sepanjang pertandingan sepak bola Serie A antara Inter Milan dan Lazio di stadion Meazza di Milan terhadap 9 Januari 2022.

Ciro Immobile kelanjutannya sanggup mengkudeta Vlahovic sesudah sekian lama.

Penyerang timnas Italia ini kini mengoleksi 19 gol bersama dengan Lazio.

Sedangkan keran gol Vlahovic mampet sejak ia memutuskan hijrah ke Juventus terhadap Januari 2022 lalu.

Daftar Top Skor Liga Italia

1. Ciro Immobile – 19 gol

2. Dusan Vlahovic – 18 gol

3. Giovanni Simeone – 12 gol

4. Tammy Abraham – 11 gol

5. Lautaro Martinez – 11 gol

двери кинешма

Мебельный щит — этто древесная электроплитка, сделанная из ламелей подлинного дерева. Чтобы изготовления материи подходит чуть не любая порода дерева. Наиболее распространенными являются сосна, ель, береза, дуб, твердолиственные, растение, ясень, часть фруктовые деревья.

Панели безопасны для здоровья. Яко хоть бы в течение распознавание от древесно-стружечной плиты они завались выделяют токсичных веществ, яко как в течение производственном движении безвыгодный участвуют захватнические хим компоненты. Мебельные щиты можно смело использовать для ребячьей мебели (а) также оформления ребячьих комнат.

Эпир применения мебельного щита достаточно размашиста: с него производят врата, откосы, подоконники, столешницы, лестницы, межкомнатные перекладины, декоративные дизайнерские части да, ясный путь, мебель.

Технология производства мебельного щита

эпидпроцесс склеивания изо мебельного щитаТехнология создания готовых щитов в течение договорах деревообрабатывающего цеха произведено из пары этапов:

Древесный эльбор распускают на доски установленного размера.

Доски высушивают ут признака сырости от 6 ут 8%.

Приготовленное сырье режут на раскройных очертаниях на ламели.

Расположенные бруски сосредоточивают в полотна, склеивая промежду собой числом протяженности равно ширине.

Эзерфолий сжимают сверху специальных прессах.

После просыхания клея собранную аппарат строгают на станке с двух местностей, деревянные двери волгоград подрезают ут надобного размаха, торцуют по длине.

Отделанные щиты полируют на станке, пробуют на отсутствие повреждений, затем упаковывают в течение термоусадочную пленку.

Мебельный щит собственными руками?

При желании можно выдать мебельный электрощит домашними руками. Чтобы этого древесные доски распускают сверху бруски нужной величины. В ТЕЧЕНИЕ черте подложки можно использовать, хоть бы, лист ПЛИТА всего прикрепленными числом масштабу находящегося полотна планками. Промазать ламели клеем ПВА, усердно прижать шнурок ко другу. Отстать болванку ут просыхания клея, затем освободить через планок и залепить вылежаться хоть сутки.

Иногда мебельный щит числом ошибке прозывают “МДФ щитом”. Технология изготовления а также характеристики сих материалов разные. Разве что элитный создают чрез склеивания древесных брусков, то второй – у содействия черствого прессования древесных волокон под высоким давлением. Ходка службы МДФ плит короче.

Классификация мебельных щитов по приему соединения ламелей

НА зависимости через монтирования конструкции распадат на плохо вида:

Цельноламельные полотна. Для их производства утилизируют долгие бруски, состоящие из единого ломтя древесины. Город склеены между собою чуть только боковыми сторонами. Ламели подыскивают вместе с гомогенным рисунком, экстринсивный вид отделанного щита этак немерено отличим через массива.

Сращенные щиты. В их подсоединены бруски неодинакового объема: вместо один-одинехонек длинного может пребывать использовано чуть-чуть коротких. Элементы скреплены промежду собой по бокам и торцам. Для лучшей сосредоточения на торцах утилизируют хоть чуть только клеевое соединение, но также открытые или секретные шипы. Точки стыковки часто остаются заметными. У данном методе монтирования не сообщат важного значения однородности рисунка равным образом текстуры бруса, поэтому готовое полотно может “пестрить”. Поподробнее что касается технологии сращивания ламелей.

планы на будущее мебельных щитов

Срощенные щиты более высокопрочны на флексура согласен счет превосходнейшего распределения перегрузки на раздельные элементы. Это свойство имеет ценность, например, у создании лестничных ступеней и площадок. В ТЕЧЕНИЕ мебельном фабрике эта особенность маловыгодный принципиальна. Однако, щиты эдакого типа могут сберечь бюджет заказчика. Ихний эстимейт пониже, чем цельноламельных. ЧТО-ЧТО эксплуатация в черте задних или боковых стенок мебели, полок а также других тонкостей числа воздействует сверху экстринсивный экстерьер готовых изделий.

С какового бревна облюбовать мебельный щит

Энерготехнология неповторима предметов, что дает возможность производить плиты практически изо любого облика деревьев. Через виды сырья хорэ зависеть цвет, рисунок и физиологические особенности готового полотна.

Чтобы приготовления мебельных щитов годятся яко сосна, яко а также чернолесные породы. Первые богаты натуральными смолами – урожденным обеззараживающим материалом, который стоять горой эльбор от грибка.

Sony’s PS5 controller is the most magical part of the next-gen console

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The first time I picked up the DualSense controller, I thought: it’s like a little living thing in my hands. I was playing , a free PS5 game designed to highlight the new controller’s features. But, I also wondered: How many other PS5 games are going to take advantage of its wild, subtle features?

Gaming hardware that reaches out and surprises is pretty rare. Usually, it’s Nintendo’s domain: the detaching, docking, transforming , or the Wii’s free-wheeling controllers. The and are pretty astonishing. Add to that list the ‘s magical new version of its controller, now called DualSense instead of the older DualShock designation. 

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The PlayStation 5 is a graphically overloaded console with lots of potential, but its standout feature is clearly the upgraded DualSense. Launching Astro’s Playroom, the game preinstalled on the PS5, you get a showcase of what it can do. Its triggers stop and start to make it seem like you’re gripping ledges or pulling back bowstrings. Walking across ice, the controller tinkles and taps just perfectly to make it seem like I can feel the crunchy surface. The DualSense’s vibrational haptics really do create moments where I can almost touch the game.

The PlayStation 5 should get its own in the next couple of years. But in the meantime, the DualSense offers a little promise of what Sony’s immersive gaming steps could head to next.

But how many games will showcase these new features and will developers take the time? New interfaces are risky. Sometimes, as was the case with the Nintendo Wii, Wii U and even the Joy-Cons on the Switch, it’s not easy to get other games to come aboard.

“Following discussions with game developers, we realized that ‘sense of touch’ within gameplay hasn’t been a focal point for many games in the PS4 generation,” says Takeshi Igarashi, VP of the Peripheral Design Department at Sony Japan, over email. 

Sony has leaned on its own creative team to showcase the possibilities. Japan Studios’ Team Asobi has made games showcasing the PlayStation 4’s camera and PlayStation VR headset, and Astro’s Playroom does the same for the PS5. It’s as much a tutorial for new owners as it is an inspirational attempt to spark what other game developers could do next.

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Astro’s Playroom was built to show off the DualSense controller. It’s also a guided tour.

Sony Computer Entertainment

A playground of demos

“A lot of games usually come from a narrative or a desire to tell a particular story. And in our case, the story is all about the mechanical device and its possibilities,” Nicolas Doucet, Creative Director at Sony’s Japan Studio, says about Team Asobi and kampus terbaik di lampung how it made Astro’s Playroom.

Team Asobi was sent its first DualSense prototypes back around early 2018, says Doucet, when the group was still busy making the PlayStation VR game Astro Bot Rescue Mission (which is one of my favorite PSVR games of all time). A dedicated DualSense team split off and started brainstorming clever things the controller could do.

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“We had 80 of these individual demos — we didn’t use everything. An individual tech demo could be archery, or it could be walking in the snow, or something like that,” says Doucet. “And then we would decide, in this world, we’re going to have these six or seven demos and we kind of stitched them together in a way that was as natural as possible. The idea is to kind of hide that to the user and just make them go on this magical journey instead.”

Japan Studio’s work helped evolve the controller, too. “For the adaptive triggers, we applied existing mechanism design technology and went through multiple concepts and mockups to create something that worked with the DualSense controller, while making sure we didn’t sacrifice comfort and ergonomics,” Sony’s Igarashi says. “We played demos that were provided by the Astro’s Playroom team in Japan Studio and we bounced ideas off each other to come up with a variety of different vibration patterns.”

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Scott Stein/CNET

Immersive magic, but without a headset

I’m used to wearing VR headsets, but the PS5’s first accessories are immersive without anything to wear. Team Asobi’s previous PlayStation games were mostly VR-focused, but the goals with the controller’s haptics are similarly immersive. “You know, we’ve been playing games for so many, many, years and it’s sometimes difficult to get surprised again, right?” Doucet says of the challenge. But he saw a lot of potential in the adaptive triggers and haptics right away. “There could be lots of features that sound cool on paper, but you can never quite get them to deliver anything. But these ones were really, really quick to deliver.” 

The team started with trigger-focused shooting gallery demos that used the haptics and combined sounds with haptics in Astro’s Playroom to create realistic-feeling effects like hitting ice or metal.

“It’s kind of a trinity between what you feel, what you hear, from the controller especially and what you see on the screen. And your brain is really fooled into believing these. And the way you weight all these three elements is very important,” says Doucet.

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The effects are also directional and spatial. “In the sandstorm, you have the noise, but you also hear both the wind and the noise from the controller, you hear a kind of crackling sound as if the grains of sand were hitting inside,” Doucet says. “And then, of course, on screen, you also see the sandstorm coming at you. And what’s interesting is because we have two haptic motors in the controller, when the wind hits you in the game, it hits you from the front. And both of them produce haptic feedback on the same level. However, if you move the camera sideways and the wind comes from the side, then we balanced that where it comes from one side and travels to the other. So there’s a real time kind of element, according to the game camera, according to your position in a game.”

Doucet sees possibilities for more game-centric ways of using that, to detect ghosts in a game, for instance. “It’s always important that these things are not just gimmicks or one-shot things, but can be built upon,” he says.

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Scott Stein/CNET

Those crazy triggers: Rock climbing, squishy fish

I was particularly surprised by how the PS5’s triggers can stop midway, vibrating with feedback but also seemingly transforming based on what you’re contacting. The closest thing the PS5 does to simulating touch happens when rock climbing in Astro’s Playroom, where the triggers give feedback and even lock in to create the feel of a ledge. 

Some of Doucet’s early experiments with the adaptive triggers showcased surprising levels of realism. “We had a demo we didn’t put in the game, but it was a hand. You could kind of open and close it,” Doucet says. The hand would be able to grab different objects and crush things like glass balls. You could also pick up a fish.

“You could close your hand and the fish would be moving along with the trigger. So it would be flipping and the trigger would be flapping too. And you could hear it coming from the controller.” Doucet says it was particularly surprising: “Seeing something moving inside your hand, fighting back because it’s moving, because it’s alive, it’s a very, very different kind of feeling. We didn’t put it in just because we didn’t have a good place to do it.”

The way the triggers give feedback, tightening up and adjusting, suggests ways games could use the tech for training, or as a guide. Doucet sees possibilities in “precision playing,” but for Astro’s Playroom the goal was to be simpler, more child-friendly. Deeper use of the triggers only comes in one area, where the crumbling blocks require some finesse to reach an optional goal. It’s a start toward exploring other ideas.

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Dan Ackerman/CNET

A lab to showcase magical possibilities

While Astro’s Playroom is clearly made to entertain PS5 owners, Doucet’s team has used its experiments to showcase ideas for developers, too, as part of their role exploring how to make the most of Sony’s new hardware. 

“We started going out to third-party publishers, developers who also work on PlayStation or plan to make PlayStation games, which is why [we made] some of the choices we made about the tech demos,” says Doucet. “We had one where you could bounce a ball and the ball could be a basketball, football, volleyball, ping pong ball. And they were all different expressions by the way they were bouncing back and the way the trigger would behave. And we did that because, we thought, well, we’re not making a sports game. But you know, there are people where the ball physics and ball behavior is quintessential to the experience. So let’s have this kind of demo and see how far we can push out and that goes up to them. And they can sort of get inspired.”

There aren’t that many PlayStation 5 games that make the most of the DualSense feedback and triggers at the moment: Sony’s uses the subtle haptics a lot as a type of Spidey-sense, but not necessarily to transform gameplay. But those moments could come. It might take developers like Team Asobi to show the way, especially when a possible PSVR 2 arrives.

Google app lets people use their eyes to select phrases

has launched a new smartphone app for people with speech and motor impairments that lets them use their eyes to select phrases on the screen.

The new app, called Look to Speak, tracks the user’s eye movement to narrow down the desired phrase from a list, which is then spoken aloud by an automated voice. 

Look to Speak uses eye gaze tracking technology and works when the front-facing camera on the smartphone has a clear view of the user’s eyes. 

It’s designed for people with speech and motor impairments to communicate with others, although all Android smartphone users can use it.  

Look to Speak is available now for Android users and is compatible with Android 9.0 and above, including Android One. 

The launch of the new app come after tech rivals Apple and Amazon in the UK to mark International Day of Persons with Disabilities on December 3. 

Look to Speak is an Android app which enables people to use their eyes to select pre-written phrases and have them spoken aloud.

Look to Speak has been detailed on the Google website by Richard Cave, a British speech and language therapist who worked on the app. 

‘Eye gaze technology helps people type messages on a communication device and share them using eye movement alone,’ he said.

‘With the app, people simply have to look left, right or up to quickly select what they want to say from a list of phrases.

‘Now conversations can more easily happen where before there might have been silence.’  

Look to Speak requires users to pick the phrase they want by either looking immediately left or right of the smartphone screen, while keeping their head still. 

It is important for users to look off-screen as opposed to just the left or right of the smartphone screen to help the technology decipher eye gaze. 

Google says: ‘It’s not enough to just look at the edges of the screen. 

‘Looking off screen will take some practice, especially if they are familiar with other eye gaze systems where actions are performed by looking on screen.’ 

Users need to look away from the device to trigger actions.Google says: ‘It’s not enough to just look at the edges of the screen

‘Place the device in front of the user’s face, slightly below eye level, to give the camera a better chance of seeing their eyes clearly.’ 

The app interface displays a list of 16 phrases spread over two columns – half of them on the left column and the other half on the right. 

Each available phrase is listed in either one of the two columns.

As an example, the user may want to app to utter the phrase ‘how are you?’, which may be listed in the right column.

Users would need to look right to let the app know that the phrase they want is on the right and not on the left.

At this point, Look to Speak would disregard the phrases that were listed on the left.

It will then reorganise the remaining eight options so that they’re once again equally split up in the two columns. 

Users just need to repeat the process until ‘how are you?’ is the last option left. 

At any point, users can look up to cancel and start the process again or snooze and continue the process later.  

The user can snooze the app by looking up.A sequence of gazes is required to activate it again

The app is not completely controllable with the eyes, however – someone has to tap the screen to access the menu and its various options. 

Therefore, if someone using the app has a motor impairment that prevents them from using their hands, they would need someone to assist them to access the menu options.

Menu options include settings, where users can tweak eye gaze sensitivity, practice screen, screen tutorial and edit phrasebook.

Edit phrasebook allows users to personalise the words and phrases that appear on-screen and helps ‘people share their authentic voice’, Cave said. 

All of the data is private and never leaves the phone, Cave added. 

Look to Speak comes under the tech giant’s open-source ‘Experiments with Google’ platform – an online showroom of web browser based experiments, interactive programs, and artistic projects. 

Amazon’s feature, terbaik sumatera Show and Tell, helps blind and partially sighted people identify common household grocery items

This new app comes the week after both Apple and Amazon released features aimed to help people with impaired vision for people in the UK. 

Amazon’s new tool, called Show and Tell, helps blind and partially sighted people identify common household grocery items. 

The feature works with Amazon’s Echo Show range – devices that combine a camera and a screen with a smart speaker that’s powered by its digital assistant Alexa. 

Apple, meanwhile, redesigned its dedicated accessibility site to make it easier for iPhone and iPad owners to find vision, hearing and mobility tools for everyday life. 

These include People Detection, which uses the iPhone’s built-in LiDAR scanner to prevent blind users colliding with other people or objects.